Written by Cassine Bering | December 23, 2025
When headlines announce that FIFA is partnering with Netflix on a new game, the commercial story is obvious: two global entertainment giants teaming up to capture fans’ attention. But behind the marketing buzz sits something much more technical and far more valuable – an intellectual property licensing agreement.
This type of deal is a textbook example of how IP rights are leveraged, sliced up, and contractually controlled to allow exploitation across platforms without any transfer of ownership. In this blog, we unpack how such a deal is typically structured, why licensing (rather than assignment) is key, and what elements of the FIFA brand and game are likely to be licensed.
Why an IP Licensing Agreement?
At its core, a licensing agreement is permission (granted by the IP rights holder) to use certain IP rights in a defined way. Crucially, ownership of the IP remains with the licensor.
For FIFA, licensing (rather than selling or assigning IP) allows it to:
For Netflix (or a Netflix-backed games studio), a licence provides a valuable commercial opportunity – a chance to exploit and benefit from an already successful brand.
Under English law, IP licences are largely creatures of contract. The scope, territory, duration and commercial terms are primarily defined by agreement.
The IP Rights
A deal involving the FIFA game and Netflix is unlikely to hinge on a single IP right. Instead, it will involve a bundle of rights licensed for specific purposes.
The most obvious assets are FIFA’s registered and unregistered trade marks, including:
These marks function as badges of origin for FIFA and therefore belong to FIFA. Any use by Netflix on a game title, menus, promotional materials or app stores would therefore require an express licence.
Trade mark licences typically include:
Copyright is likely to be the workhorse right underpinning the deal. Licensed copyright may include:
Under the Copyright, Designs and Patents Act 1988, these works are protected automatically, and any reproduction, adaptation or communication to the public requires permission.
Netflix may also create new copyright works (for example, bespoke gameplay mechanics or narrative elements). The agreement will need to address:
While image rights are not a standalone IP right under English law, they are typically protected through a combination of:
If the Netflix game includes real players, teams or squads, those rights are likely to belong to the players themselves or other entities, not FIFA.
Therefore, FIFA will need to have cleared those rights for use with the owners and Netflix is likely to require FIFA to warrant that it has done this (that it has the authority to sub-license those rights in this agreement).
Player statistics, historical match data and rankings may be protected by database rights.
Licensing these rights allows Netflix to use structured datasets without risking infringement, particularly where there has been substantial investment in obtaining, verifying or presenting the data.
Even where a specific IP right is not registered, English law protects goodwill through the law of passing off. The licensing agreement will typically:
The Terms
Typical provisions in an IP licence include:
Clarity and precision in an IP licence is critical. Ambiguity in licensed rights is a common source of disputes.
Why This Matters
Deals like the FIFA–Netflix collaboration illustrate a broader trend. IP-rich brands don’t just create content – they maximise their potential by licensing them to others in different and desirable markets e.g. FIFA in the football field and Netflix in the media (and now gaming) field.
For rights holders, licensing maximises value while preserving ownership. For licensees, it provides access to globally recognised IP that would otherwise take decades to build.
And for lawyers? A lot of drafting but a lot of fun.
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